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CES 2011: How Social Media Transformed The Trade Show

Las Vegas

Sin City has long been the ultimate venue for a weekend of “what happens in Vegas stays in Vegas”. Well it seems as that party might just be over.

The 2011 Consumer Electronics Show (CES) in Las Vegas ended Sunday, and in doing so, set several new records. This included the 30,000 international attendees descending on Vegas last week, and the 2,700 technology companies exhibiting – both record numbers according to the organizers, the Consumer Electronics Association (CEA).

However, the trade show also is the first such event to generate such a widespread buzz in social spaces around the world. What made 2011 the year social media hit the tipping point at CES?

First, a huge fleet of bloggers were employed by exhibitors looking to capture the public’s imagination, reporting back from the show floor. This reportage took many forms: from hosting discussions with company executives; creating video and audio content using Flip Cams and iPhones or posting content to brand’s Twitter and Facebook platforms to activate communities outside of the event.

An event such as CES lends itself naturally to location based services. Savvy brands created locations to drive attendee check-ins, such as blogger lounges created by NBC and Intel, or hosted events including Kodak’s cupcake Tweetup (disclosure: NBC, Intel and Kodak are Ogilvy clients).

2010 CES attendees may note brand blogger reporters, lounges and location based check-ins were popping up all over the event last year; some attendees remarked on Twitter that some Foursquare check-ins from 2010 were still available on their arrival this year.

‘Tis true. However, the tipping point for social at this year’s show could well be the amount of devices on display with integrated social media capabilities. From televisions to the 80 (yes 80) tablets launched at the event, all the talkable consumer electronics devices can now, well, talk.

Well placed brand amassadors holding connected devices that attendees could use drove content outside of show hours. Blackberry’s PlayBooks were popular at the Mashable party, a room full of the most hyper connected people on the Strip.

Added to this, CES exhibitors continue to move the content of their show displays outside of the living room. Smart appliances and even smarter cars are now a regular appearance at the event, with the first ever. Ford unveiled the company’s first electric car at CES – a far cry from the more traditional motor show launch (client).

The CEA even partnered with Pxyl to create a prominently displayed Social Circle application on its website - a visual depiction of the online buzz surrounding the event. And proof, if needed, of just how integral social media has become to the world’s largest consumer electronics trade show.

CES 2011 illustrates how the use of social media at the event has reached the perfect storm. The combination of empowered influencers and activated grassroots communities, creating sharable content around remarkable experiences, has always been a formula for success.

Add a whole new generation of connected devices to this mix, both those on display and already being used by attendees, and you have the explosive 24/7 stream of content that was the show this year. With Mobile World Congress around the corner in February, 2011 certainly promises to be the year the socially-powered tradeshow goes mainstream.

Image: Creative Commons

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The Next Media Disruptors are Mobile Pure-Plays

Every major advance in distribution technology over the last 100 years has spawned a class of media upstarts that focused on these emerging, mass platforms and, along the way, became giants.

For example, The Golden Age of Television and broadcasting gave rise to three powerful networks. Decades later, the emergence of the Internet as a mass medium, coupled with a sharp decline in the costs of distribution, catapulted nimble vertical blog-based media companies to the forefront. These include the likes of Mashable, Gawker, The Huffington Post,Sports Blog Nation and dozens of others.

Now a new era is under way.

The next wave of media disruptors are laser focused on being tailored, rather than retrofitted, for mobile devices. They start out sometimes just as apps, creating a strong beachhead in your pocket. Then they use these platforms to springboard into other ancillary media ventures. This means they're cut from a different cloth than older stalwarts that often need to retrofit themselves for mobile.

With Internet consumption on mobile devices set to surpass the same on PCs next year, according to Morgan Stanley, and US smart phone penetration to hit 50%, Nielsen says, mobile is no longer the tail on the media dog. For the next wave of media upstarts, it's the dog and the rest is the tail.

Here's a quick look at three mobile pure play media brands that have caught my eye, all of which are now expanding into other media ventures.

Lose It


Lose It is a disruptor in health and wellness media. It debuted in 2008 as a free iPhone app built around a simple premise. First, using their tools, you calculate the number of calories you need to survive. Then they provide a service to help track what you consume - a slightly lower number - and gain the support of your social network. The app, which is free, has millions of users and now FitNow, Inc. is bringing the Lose It brand to other platforms.

Amazingly, Lose It didn't have a web app when it launched. They since added one. But that's not all. This year the founders also published a brand new diet book as well. Android and other launches are in the works. And just today they linked up with Withings.

So, to recap, the transmedia arc here is: mobile first, then web, then books.

TWiT

Leo Laporte is no stranger to tech media. He's seen it bloom with ZDTV, which later became TechTV and then faded once it couldn't find an audience.

Since 2005, however, he has from the ground up built This Week in Tech (TWiT) into a tech media powerhouse, thanks to a suite of shows that have attracted strong following and advertiser loyalty.

The company to date has been focused on mobile. It started with audio podcasts, riding the coattails of the iPod wave. Later they added video (live and recorded) as more sophisticated devices gained in popularity. But now, however, Laporte is building out beyond mobile a significant position on set-top devices, like the Roku.

The transmedia arc here for TWiT: mobile audio, then mobile video, then the living room.

Angry Birds


In 2010 it was virtually impossible to miss Angry Birds. The mobile game - which is only a year old - was downloaded 50 million times last year and it's already become a global addiction. Every day Angry Birds is played an astounding 200 million minutes worldwide, according to Rovio - its publisher.

Angry Birds' roots maybe in mobile, but not for long. It was part of last week's release of the Mac App Store. What's more, given their status as a pop culture icon and their line of plus toys and forthcoming Mattel board game, it's no surprise that a movie and TV show could be next for the flying birds and pigs.

The transmedia arc here for Angry Birds: mobile gaming, then consumer products, PC/console games, then movies and TV.

Takeaways

The insight here - for me at least - is that we're at the very beginning of a new era in media; one where mobile is the primary distribution platform. What's more, we have a perfect storm of technologies coming together that combine local, social, photo and mobile (what we call "LoSoPhoMo") and this is sure to spur even more media companies that are pure-plays at least at the start. Instagram is a good example.

But I bet they will all eventually go transmedia.

With the market for smart phones startups significantly larger than PC-based models, mobile - particularly LoSoPhoMo - is where we'll see the greatest innovation in the years ahead. The question is will the pure-plays reign the way their predecessors did or will the traditional media companies use their brands to outmuscle everyone. Or will there be a grey area. The forthcoming launch of The Daily is certainly an entry to watch.

Regardless, this is an exciting time for media innovation - perhaps as exciting as the dawn of social media back in the mid-2000s. It will spur a lot of experimentation and give marketers lots of new ways to reach consumers on the most captivating platform of all, mobile devices.

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